#pragma once

#include <cstdint>

class CTextInputInterface
{
public:
    virtual ~CTextInputInterface() = default;

    virtual void StartTextInput(uint64_t WindowID, int64_t IMEWidgetPositionX,int64_t IMEWidgetPositionY) = 0;

    virtual void StopTextInput() = 0;

    virtual bool IsTextInputStarted() const = 0;
};